This is a multiple choice game based around organising Worldcons. All the scenarios are based on actual events, or things which could very nearly have happened. Its an excellent introduction to the problems of conrunning, though a number of the scenarios are particularly US-oriented. Well worth it.
Ian Sorensen used to edit this fanzine devoted to running conventions. Copies may still be found in fanzine auctions (or try Memory Hole, for instance) or many older conrunners will have copies that they can lend out. The quality is variable, but theyre well worth getting if you can find them.
This was the pre-convention newsletter of Intersection, the 1995 Worldcon in Glasgow, and is also the name of the website containing a vast amount of information gathered during the running of the con. Although much of it is mainly aimed at Worldcons, a lot of it is of general interest.
Edited by Andy Croft, this goes into exhaustive detail about a few specialised areas of conrunning, especially tech and the legalities of running public events. There is useful information in here, but it is buried in pages of unreadable detail (for instance, the section on electricity takes up half the first page telling you all about atoms and how electricity is produced by electrons, before eventually getting on to things like how to change a fuse).
At time of writing, the main online resources for conrunning are the newsgroups alt.fandom.cons, rec.arts.sf.fandom and the Smofs mailing list. All of these have their uses, but the noise level is often high and there may be more emphasis on running Worldcons than you are actually after.
The Eagle Book of Conrunning